Product Description
This is the first comprehensive solution that combines light and shadow projection, XR large-space technology, and racing entertainment. The system uses real-time positioning cameras and ground projection technology to synchronize the physical go-karts driven by players with the virtual game world, creating a digital sports experience of virtual reality driving and combat. The project offers multiple games, including "Snake," "Virus Battle," and "Capture the Grid," supporting "free-for-all" and "team" modes, and integrating various gameplay elements such as racing, collision, and shooting battles. This solution is compatible with various venue sizes, requiring a minimum area of only 80 square meters, and targets users aged 5 to 60, making it suitable for shopping malls, children's playgrounds, and cultural tourism attractions.
AR SPATIAL DIGITAL SPORTS: A digital sports arena blending virtual and real-world elements
- NO WEARABLES: No cumbersome VR headsets; experience naked-eye 3D visuals.
- STRONG SOCIAL INTERACTION: Team up, battle, and compete on leaderboards, creating offline social currency.
- HIGHLY INTERACTIVE: High-precision optical matrix positioning and millisecond-level latency tracking.
Customizable electric drift go-kart body And other body advantages
- Rear-wheel drive design: Dual hub motor drive for a realistic acceleration sensation.
- Multiple color options: Pink, orange, yellow, green, blue, and purple.
- Easy drifting: 3-inch PU swivel wheels + 8-inch solid tires.
- Turning radius: Minimum drifting turning radius of only 1.1m.
- Sound and light effects: Stereo speakers and sound-activated colorful LED light strips.
- Suitable for all ages: 100kg weight capacity, suitable for ages 5-60.
- HDPE anti-collision: High-density polyethylene anti-collision material for full-body protection.
- Lightweight body: ABS plastic for excellent impact resistance and toughness.

Game Modes: 3 immersive, interactive gameplay modes featuring rich visual effects.
-
Snake Battle Gameplay Introduction: Players drive a light-emitting drift car to collect scattered colored balls and energy balls on the track, using various in-game items (such as invincibility) to enhance their competitiveness and achieve longer snake tails.
-
Grid Capture Gameplay Introduction: Based on the popular color-filling game concept, players drive drift cars to paint and capture grid territories of their own color, utilizing various in-game items to gain advantages and enjoy the fun of team competition.
-
Virus War Gameplay Introduction: Players need to work together to fight against constantly appearing virus BOSS attacks, rescuing humanity and experiencing teamwork and cooperation while competing for high scores and rankings.

Flexible adaptation solutions for four core scenarios.


Shopping Mall: Cool lighting and sound effects instantly attract customers, solving the problem of low foot traffic in "dead zones" of the mall. Easy to play and high turnover rate, suitable for team-building activities for surrounding communities.
Children's Park: Designed for a wide age range of 5-60 years old, offering parent-child activities that directly increase the sales of family packages. Engaging gameplay drives points and leaderboards, fostering customer loyalty.


Science and Education Center: The best showcase for cutting-edge XR (Extended Reality) and MR (Mixed Reality) technologies. Young people experience the charm of augmented reality interaction through driving simulations in digital sports.
Cultural and Tourism Scenic Area: Cool light strips and ground lighting create the most eye-catching and Instagrammable spots in the scenic area at night. No complex civil engineering required, allowing for quick deployment and efficient handling of large crowds during peak holiday seasons.
Actual case study photos