Body Motion Rush is an interactive entertainment device powered by motion-sensing and rhythm feedback.
Players trigger light and sound effects through full-body movement, delivering a combined experience of exercise, gameplay, and immersion.
One-sentence value: Every “Rush” becomes a perfect blend of fun and movement

Make every "rush" a combination of fun and exercise.
Body-Sensing Rush is an interactive entertainment device based on body motion recognition and rhythmic feedback systems. It uses body movements to trigger light and sound effects, achieving a triple integration of exercise and fitness, interactive entertainment, and immersive experience.
Product Advantages:
- Compact design, flexible adaptation to multiple scenarios
- Bright and clear display, vivid viewing even from a distance
- Energy-efficient operation, reducing daily operating costs
- Stable and anti-tipping structure, safe and durable
- Globally compatible voltage, more flexible installation
- Millisecond-level precise recognition, no wearable devices required
- Small space deployment, quick setup and ready to use
- Two-player interactive competition, enhanced social experience
Follow the rhythm and "charge ahead," transforming yourself into a fitness expert:

- Rhythmic Interaction: Running, jumping, and stepping actions trigger light and shadow feedback.
- Agility Training: Improves body coordination and reaction speed.
- Highly Immersive: Real-time interaction between movements, projection, and sound effects.
- Two-Player Interaction: Supports competitive and cooperative gameplay, enhancing the social experience.
- Ready to Use: Integrated structure, easy installation and maintenance.
Diverse interactive themes x rhythmic physical challenges:
- [Wall Breaker]: As seen on TV, tests your reaction time and rhythm.
- [Fruit Slicer]: Easy and fun fruit slicing game, perfect for families and children.
- [Crab's Iron Fist]: Two-player cooperative boss challenge, combining competition and fun.



Custom development is available based on brand events or holiday themes.
Gameplay Process:
1. Entering the game: Hand gesture recognition on the initial screen.
2. Selecting the mode: Screen selection of game and number of players.
3. Action-based gameplay: Running/jumping/stomping triggers light and sound effects.
4. Challenge ends: Displays score/combo/level.
5. Prize draw: Collect treasure chests to win prize vouchers, redeemable at the store.

Commercial value:
- Fast ROI: Low energy consumption, easy operation, and quick return on investment.
- High replayability: Rhythmic gameplay drives repeated participation.
- Strong customer attraction: Dynamic lighting and physical interaction attract onlookers.
- Strong shareability: High visual impact is ideal for short video sharing.




User experience:
- Average experience duration: 3-5 minutes
- High participation among children, families, and young adults
- "It's like a full-body version of Rhythm Master," "You'll break a sweat playing it."

One device for multiple uses, covering a wide range of consumer and educational scenarios.:
- Commercial complexes create interactive, customer-attracting highlight zones.
- Theme parks enrich entertainment areas with diverse content.
- Educational institutions/research bases combine education with entertainment, fostering responsiveness.
- Community stores/children's centers integrate physical activity with fun entertainment.



