Light Source Brightening Technology
- High brightness, High contrast;
- Light source brightening technology;
- Not affected by natural light;
- 150° ultra-large 3D viewing angle;
- Contrast ratio up to: 10000:1
- Ultra-wide color gamut, true color reproduction;
Polarized 3D display screens use the principle that light has a "vibration direction" to decompose the original image. By adding a polarizing plate to the display screen, two pictures with different polarization directions can be transmitted to the viewer. When the pictures pass through polarized glasses, each lens of the polarized glasses can only receive pictures with one polarization direction. In this way, the left and right eyes of a person can receive two sets of pictures, which are then synthesized into a three-dimensional image through the brain.
Zhengzhou Shenglong Information Technology Co., Ltd. Polarized 3D Screen adopts a technical solution with intellectual property rights, is fully compatible with 2D and 3D, is anti-blue light, anti-glare, waterproof, and anti-corrosion, has no viewing angle restrictions, uses polarized 3D glasses, is light and comfortable, and has low maintenance costs.
Polarized 3D screen can effectively block and reduce the harm of blue light and ultraviolet rays, effectively protect the viewer's eyesight and protect their eyes healthily.
Independently developed patented 3D image phase compensation technology completely solves the problems of 3D image stretching and deformation and restores the real world.
3D image crosstalk <1% .
3D images have no ghosting and the stereoscopic effect is more realistic.
3D Crosstalk Impact: Visual fatigue and dizziness, reduced image quality, reduced stereoscopic perception.
Advanced optical 3D imaging principle. No flicker in the image, Solve 3D vertigo, allowing people to enjoy the 3D vision. Block and reduce the harm of blue light and ultraviolet rays, Protect the viewer's vision and protect the eyes.
| Size | 320mm×160mm \ 640mm×320mm \ 576mm×324mm \ 3456mm×1944mm \ 2880mm×1620mm \ 4608mm×2592mm etc. or customized |
|---|---|
| Point Spacing | 1.2mm 1.5mm 1.8mm 2.0mm 2.5mm 2.4mm etc. or customized |
Compatible with auxiliary systems such as VR helmets, motion capture, and desktop interaction. be set up as a CAVE system with multi-faceted stereoscopic display. Scene applications with strong immersion and interactive functions.